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Category - Reverbskägg

ValhallaPlate, Diffusion, and Presets

Diffusion, DSP Philosophy, Plates, reverb, Reverb Beards, reverb design, Reverbskägg

One of the goals for ValhallaPlate was to have a minimal user interface. The goal was to have as many controls as necessary to sculpt beautiful plate reverberation, but no more. Any parameters that were deemed superfluous, or…

The Physics and Psychophysics of Plates

Plates, Reverb Beards, reverb design, Reverbskägg

Plate reverberators were introduced in 1957 with the EMT140. This was touted as a compact alternative to a reverberation chamber. This is true, as long as you consider a 400 pound twin mattress-sized box to be “compact.” By…

The characteristics of reverb chambers versus plates

Chambers, Plates, reverb, Reverb Beards, Reverbskägg

Plate reverbs have some distinctive characteristics: Instant onset of reverberation Instantly high echo density Bass RT60 (reverberation decay time) that is considerably longer than the midrange Fairly short RT60 for the treble frequencies, no matter what the reverb…

A new reverb cartridge for the Z-DSP: Halls of Valhalla

eurorack, reverb, Reverb Beards, Reverbskägg, Upcoming work, Valhalla DSP, Z-DSP

I have been working on code for the Tiptop Audio Z-DSP Eurorack processor for a few years now. I am pleased to finally announce my first product for the Z-DSP, a reverb cartridge called Halls of Valhalla. The…

Valhalla DSP State Of The Union, June 2013

AAX, reverb, Reverb Beards, Reverbskägg, Valhalla DSP, ValhallaVintageVerb

My, how the time flies! We’ve been keeping busy here at Valhalla DSP HQ. The big news was the release in December 2012 of the latest plugin, ValhallaVintageVerb: ValhallaVintageVerb is a collection of 9 reverb algorithms, inspired by…

Building complex reverbs using ValhallaÜberMod

reverb, Reverb Beards, Reverbskägg, theory, Tips and Tricks, Valhalla DSP, ValhallaRoom, ValhallaShimmer, ValhallaÜberMod

The original ValhallaÜberMod concept had a fairly sparse Diffusion section, which was intended to smooth out feedback echos and add some density to chorus patches. Somewhere during the development process, the diffusion block was expanded into a much…

ValhallaRoom Updated to Version 1.1.0

Plugins, reverb, Reverb Beards, Reverbskägg, Valhalla DSP, ValhallaRoom

ValhallaRoom has been updated to version 1.1.0. The latest changes: New reverb mode: LV-426. In keeping with the Nostromo/Narcissus/Sulaco tradition, this is a deep dark space verb. It is kind of a cross between Nostromo and Narcissus, but…

ValhallaRoom Updated to 1.0.8. Resizable GUI, new reverb modes

Good Music, Plugins, reverb, Reverb Beards, Reverbskägg, Valhalla DSP, ValhallaRoom

We’ve been working hard here at Valhalla DSP towers [i.e. I’ve been working hard typing in code on my laptop while sitting at the dining room table]. One of the fruits of this labor: ValhallaRoom has been updated…

Algorithmic Reverbs, Distortion, and Noise

reverb, Reverb Beards, Reverbskägg, theory, ValhallaRoom, ValhallaShimmer

Over on Gearslutz, AstralPStudios asked an interesting question: When it comes to reverb, is there close relation to distortion in some ways? I guess when I’m listening to big verbs with high decay times it makes me wonder…

An interview with Valhalla DSP (that’s me)

reverb, Reverb Beards, Reverbskägg, Valhalla DSP

I was interviewed by Good Recording Stuff, a new blog based out of NYC. You can read it at http://goodrecordingstuff.blogspot.com/2011/04/sean-of-valhalla-dsp-interview.html