Listen: Valhalla DSP has come unstuck in time.
Valhalla VintageVerb™ features 20 classic digital reverbs and 3 color modes inspired by the most beloved reverb hardware from the 1970s and 1980s.
Reverb Modes: Concert Hall / Bright Hall / Plate / Room / Chamber / Random Space / Chorus Space / Ambience / Sanctuary / Dirty Hall / Dirty Plate / Smooth Plate / Smooth Room / Smooth Random / Nonlin / Chaotic Hall / Chaotic Chamber / Chaotic Neutral / Cathedral / Palace (new in 3.0.0)
Colors: 1970s / 1980s / Now
Most Recent Updates:
- Version 3.0.0
- New reverb mode: Palace!
- Updated for AAX Apple Silicon
- Updated for macOS Ventura
- Intel/M1 native Mac builds – ready for Big Sur & Monterey
Cathedral (new in 2.2.0)
Palace (new in 3.0.0)
The MODE control in Valhalla VintageVerb is a super powerful, high-level control that allows you to switch between 18 different reverb algorithms.
Based on the hall algorithms of the late 1970s and early 1980s. Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation. Fairly "clean" tone, without converter coloration.
Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation. Fairly "clean" tone, without converter coloration.
Inspired by early 1980s plate algorithms. Highly diffuse, bright initial sound, high echo density, lush chorused modulation. Fairly "clean" tone, without converter coloration.
Emulates the sound of early 1980s room algorithms. Medium diffusion/early echo density, somewhat darker sound, chorused modulation. Fairly "clean" tone, without converter coloration.
A transparent and dense algorithm. Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation. Fairly "clean" tone, without converter coloration.
This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation.
DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. Similar to Random Space, but with the delay randomization replaced with lush chorused modulation.
Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob. Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard.
Inspired by a classic German digital reverberator from the 1970s. Discrete early reflections, a dense late reverb that rapidly builds in echo density, lush detuned modulation. Sanctuary incorporates the bit reduction and floating-point gain control used in the A/D and D/A convertors of the early digital hardware.
A fresh look at the Concert Hall algorithm, with the goal being to emulate the strange fixed point and convertor artifacts of early 1980s reverb hardware. Lusher and denser than the Concert Hall algorithm, with loads of warmth and grit on tap, for a roughly hewn beauty. Plug in your analog synth and send yourself into retro sci-fi heaven.
All the warm and gritty artifacts of Dirty Hall, applied to an old-school digital plate algorithm. High echo density, wide stereo image, and just the right amount of metallic sheen. Drums come alive when sent through Dirty Plate.
The complete opposite of Dirty Plate. Smooth decay at all settings, from short to near-eternal. Lush chorusing, with none of the metal found in Dirty Plate. The most transparent and naturalistic reverb in ValhallaVintageVerb. Crank up the Size parameter, and float off into space!
A smooth and transparent room reverb, in the Smooth Plate style. Useful for emulating the Room/Hall algorithms of late 1980s hardware, as well as getting clear reverberation with low amounts of coloration.
A random room/hall algorithm, with transparent decays that can be adjusted from tiny to huge. Randomized delay modulation, similar to Random Space, but with a much tighter initial attack and smoother decay. A good “jack of all trades” reverb algorithm.
Gated, reverse, and nonlinear reverbs are all on tap here. Use Size to control the duration of the reverb, and Attack to smoothly interpolate between a truncated reverb, a “flat” gated decay, and huge reverse reverbs. Lush chorusing modulation on tap, for your shoegazing needs.
A chaotic take on the Concert Hall algorithm, with modulation and saturation artifacts inspired by classic tape echoes. Lush and warm, with subtle wow and flutter chorusing that adds depth without making your reverb seasick.
Smooth and chaotic at the same time. A relatively “dimensionless” reverb algorithm, that adds depth to your sound. Wow and flutter modulation, subtle tape saturation. Use this algorithm on pretty much any input, and it will sound good.
Combines chaotic modulation with a fairly “colorless” algorithm architecture, for a reverb that sounds like the input – just with reverb!
An updated version of an FV-1 algorithm created by Sean Costello in 2014. Long, clear decays, with ensemble modulation, and a realistic high frequency decay. Perfect for synths, vocals, and anything that needs a big open reverb.
Inspired by a classic “room simulator” algorithm from the 1980s, with the option of higher echo density and lush modulation. A spacious and “open sounding” room reverb, useful for small drum rooms, halls, cathedrals, and anything in between.
The COLOR control dials in the tone color and sonic artifacts of each specific reverb era. The 1970s color model is dark and noisy with the potential for strange and random artifacts. The 1980s is still funky, but with a brighter sound. NOW is too digital, clean, and colorless. As you switch through the eras, the colors of your GUI change, too.
Replicates the reduced bandwidth of the earliest digital reverberators (10 kHz maximum output frequency). Downsampled internally to reproduce the artifacts of running at a lower sampling rate. The modulation is dark and noisy and can produce strange and random sidebands with sustained notes. This is intentional.
Full bandwidth/sampling rate, for a brighter sound than the 1970s. The modulation is still dark and noisy but will produce different artifacts than the 1970s mode as it is running at the full sampling rate.
Full bandwidth/sampling rate. The modulation is clean and colorless, versus the funky artifacts of the 1970s/1980s modes.
Sean Costello and Don Gunn break down the various functions and settings in Valhalla VintageVerb.
Hear it in action
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“An impressive level of sonic flexibility without sacrificing simplicity and ease of use”Read More
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Current Version: 3.0.0
- Palace Reverb Mode
- AAX Apple Silicon
2.2.0 (Mac only changes):
- Fixed authorization issue in macOS Ventura and Apple DAWs (Logic, GarageBand, Final Cut Pro)
- Updated installer to remove dependency on Rosetta
- Rebuilt plugins to work in OS X 10.11/10.12 (there was a weird bug that happened when people on those machines updated their iPhones)
- New reverb mode: Cathedral
- Expanded plugin information in upper right corner
- Fresh builds, ready for Big Sur
- Signed & notarized installers for Mac
- Signed installers for Windows
- 64-bits only (32/64-bit legacy installers available in user accounts)
- Chaotic Neutral. This is a new reverb mode, with smooth chaotic modulation, and a “neutral” tonality that makes it perfect for almost any reverb application!
- VST3 (in addition to VST 2.4, AU, AAX)
- Fixed the Ambience algorithm, to avoid “echoes” that a few users reported on occasion.
ValhallaDSP plugins are self documenting. Just roll over the controls to read the tool tip on the bottom left of the plugin.
If you have questions, please head to Support.
- Windows: Windows 7/8/10
- Plugin formats: 64-bit VST2.4/VST3/AAX
- Mac: 10.9/10.10/10.11, macOS 10.12/10.13/10.14/10.15, Big Sur, Monterey
- Plugin Formats: 64-bit VST2.4/VST3/AAX/AU
VintageVerb is a registered trademark of Valhalla DSP. All Rights Reserved.