A number of users have asked why there is no pre-delay parameter in ValhallaShimmer. I decided to exclude a predelay parameter, partly due to the desire to keep the UI as simple as possible, but mainly because I feel that the Diffusion parameter can be used to serve a similar function: to create a sense of separation between the source signal and the reverbed signal.

Here’s a quick tutorial in adjusting Diffusion to create the proper separation/blending between dry and wet signals:

  • Create the desired reverb “size” and decay, through the use of ReverbMode, Size, Diffusion, and Feedback, as described in an earlier tips and tricks entry.
  • Gradually back down on the value of Diffusion. Remember that a value of 0.9 and above will result in a fast attack for the reverb envelope, while a Diffusion value of 0.5-0.618 will result in the reverb fading in very slowly. Setting the value somewhere in between will create an attack that isn’t instantaneous, and that will sit behind the dry signal in a way that is similar to how predelay is often used in reverbs.
  • Listen to the decay after adjusting Diffusion. If it is shorter than desired, turn up Feedback to get the desired decay rate. You can also adjust Size, but this will also affect the fade-in rate.